![]() ![]() The Walking Dead Walkthrough - The Walking-Dead 252 The Walking Dead Walkthrough - The Walking-Dead 251 The Walking Dead Walkthrough - The Walking-Dead 250 The Walking Dead Walkthrough - The Walking-Dead 249 Just go straight along the path and follow Molly. When reached here, now you free again to walk anywhere. The Walking Dead Walkthrough - The Walking-Dead 248 After several conversations, your group decide to take the missing items at the Crowford. The Walking Dead Walkthrough - The Walking-Dead 247 The Walking Dead Walkthrough - The Walking-Dead 246 The Walking Dead Walkthrough - The Walking-Dead 245 Go downstairs and use the door to the backyard. The Walking Dead Walkthrough - The Walking-Dead 244 But where's Clementine? She's actually outside, at the backyard. The Walking Dead Walkthrough - The Walking-Dead 243įinally, home sweet home. The Walking Dead Walkthrough - The Walking-Dead 242 Get back to the passage way you leave before. The Walking Dead Walkthrough - The Walking-Dead 241 The Walking Dead Walkthrough - The Walking-Dead 240 Leave the passage way from the other end, not the way you enter. The Walking Dead Walkthrough - The Walking-Dead 239 The Walking Dead Walkthrough - The Walking-Dead 238 The Walking Dead Walkthrough - The Walking-Dead 237 When you reached here, enter the passage way. The Walking Dead Walkthrough - The Walking-Dead 236 The Walking Dead Walkthrough - The Walking-Dead 235 Dayum! Now you gotta find a way to out from this place. The Walking Dead Walkthrough - The Walking-Dead 234 The Walking Dead Walkthrough - The Walking-Dead 233 Just move to the left until you see this. ![]() The Walking Dead Walkthrough - The Walking-Dead 232 Use the telescope again but now, insert the coin first. The Walking Dead Walkthrough - The Walking-Dead 231 A magical coin will drop out from this machine. To get the coin, hit this newspaper machine with your weapon. The Walking Dead Walkthrough - The Walking-Dead 230īut to use the telescope, you need a coin. The point is, you have too look through the telescope. Now Kenny checking the boat while you just wandering around here looking for something. Too bad they left the wrecked boat for you. You and Kenny take action to find a boat. The Walking Dead Walkthrough - The Walking-Dead 229 The Walking Dead Walkthrough - The Walking-Dead 228 ![]() The Walking Dead Walkthrough - The Walking-Dead 227 The Walking Dead Walkthrough - The Walking-Dead 226Īt the ground floor, there are three rooms you have to check. The Walking Dead Walkthrough - The Walking-Dead 225 The Walking Dead Walkthrough - The Walking-Dead 224 The Walking Dead Walkthrough - The Walking-Dead 223 The Walking Dead Walkthrough - The Walking-Dead 222 All you need is find a dog collar to unlock the automated pet door. The pet door is the way to unlock the door. The Walking Dead Walkthrough - The Walking-Dead 221 Now, walk around here and check the surrounding. :) The Walking Dead Walkthrough - The Walking-Dead 220Ĭhuck, was a goner. The fastest you can end this mission is about 2 hours. This episode is the longest among other episodes if you noticed. Episode Four - Around Every Corner The Walking Dead Walkthrough - The Walking-Dead 219 Access the lab terminal and open the doors, and grab theĭaisy who will give it to his son.You can jump to nearby pages of the game using the links above. Access the terminal on the upper floor and deactivate the containment alert using the info from a piece of paper MacCready gives you.Īccess the airlock terminal to open it and go to an elevator to go further in. Upon arriving enter the location and go ganbusters on theįeral Ghouls. Med-Tek Research, near Malden in the Northern Commonwealth. He tells you that his son is ill and needs a cure that resides in Keep making choices that MacCready likes and eventually he will talk to you about his son. Push on through the enemy camp, killing everyone. ![]() Travel to the Mass Pike Interchange with him which is west by northwest of Boston and locate the lift which is a touch north of the location marker. Mass Pike Interchange to kill the 2 men who were threatening him back in After doing some exploration and talking with MacCready, he will ask you to take him to the Bring MacCready to the Mass Pike Interchange. ![]()
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